Mouri then explained discussion about the Talking Flowers occurred around the same time, and so the commentary morphed into these characters instead. So we brought in an additional team member to dedicate themselves to this feature full-time." Still, it would've been a shame to shut down the whole experiment. "But if we were to do this commentary feature seriously, just the process of creating voice variations alone would've involved a tremendous amount of work," said Takashi Tezuka, a producer on the game. Mouri noted that quite a few playtesters switched to this style of commentary. Tsundere is a Japanese term for a character who acts rude and cold, often to conceal more caring feelings. The default voice for the commentary was "generic, like a newscaster", explained Mouri, but an option to switch to a Tsundere commentary was also included. Something about it just didn't feel right." Even though we'd added various voices, questions like, 'Who's doing this commentary?' started to pop up amongst the team. We tried adding voices to match the player's actions. Koichi Hayashida, who worked on the game design, added: "We actually spent about six months seriously developing live commentary. Wonder - Nintendo Direct Watch on YouTube To see this content please enable targeting cookies.
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